Alpha 1.0
Magical Frontier » Devlog
Finally released my passion project after a long stretch of inactivity. This current Alpha 1.0 version has 125 cards, 15 stages, 4 Factions, 11*11 = 121 different difficulties for each stage, and a passible visual presentation. Full Changelog including pre-alpha releases is included in-game. I plan to polish the game during Alpha 1 before continuing with adding cards, stages, and mechanics. Alpha 1.1 will probably include missing menus/screens for winning, pausing, and setting as well as new particle effects for every kind of interaction. I will also expand upon existing tutorial pages.
Alpha 1.0 (03/03/2022)
Content
- Replaced Summon Goblin & Summon Undead with Lesser Explosion & Greater Explosion in Advance Base Set.
Major Changes
- Added card highlighting for selected cards in several circumstances. (Will be made prettier in the future.)
- Implemented a new particle summoning system as well as new particle effects for several card effects, spells, and burning a card.
Minor Changes
- Edited several sound effects.
- Player 2 is now AI-controlled by default.
- Cleaned up the code for handling decisions and targeting.
- Updated several menus.
- Updated several packages.
- Added a new sound effect by NicknameLarry (https://freesound.org/people/NicknameLarry/).
- Added sound effects to several cards.
Balance Changes
- Engineer's active effect cooldown is reduced from 5/4/3 to 4/3/2.
- Changed “discard” in Arsonist, Spell Eater, and Thug’s effect text to “burn”.
Fixes
- Cards on the field at the start of the stage played their play animation and sound effects.
- Arsonist, Spell Eater, and Thug didn’t trigger card burn events.
- Smuggler was playing an active effect sound effect even when it couldn’t use its effect.
- Smuggler was causing out-of-bound errors.
- Changed Player 0 to Player 1 and Player 1 to Player 2.
- Boss increased the boost status of a card by 1 instead of 2.
- The active effect of Attacker didn't have a sound effect.
- AI was trying to do several invalid plays, crashing its script.
- Localized Time Rift used to be able to be played on a completely empty slot.
- Fixed several typos.
- When there was a decision, zooming out of a card played the decision sound effect again.
Files
Magical Frontier WebGL.zip Play in browser
Mar 03, 2022
Magical Frontier Alpha 1.0.zip 45 MB
Mar 03, 2022
Get Magical Frontier
Magical Frontier
Competetive Town Building Card Game
Status | In development |
Author | Fırat AĞIŞ |
Genre | Card Game |
Tags | 2D, Local multiplayer, Magic, Mouse only, Singleplayer, Unity |
Languages | English |
More posts
- Alpha 1.2.1Sep 11, 2022
- Alpha 1.2Sep 02, 2022
- Alpha 1.1.3Mar 24, 2022
- Alpha 1.1.2Mar 17, 2022
- Alpha 1.1.1Mar 11, 2022
- Alpha 1.1Mar 07, 2022
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