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Magical Frontier
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Devlog
Alpha 1.2.1
September 11, 2022
by
Fırat AĞIŞ
#Alpha 1, #Changelog
This one is delayed a little bit because of real-world busyness. Will this affect the release of the next one? Who knows? Because this is a small update, I will keep it short. Testing different AI con...
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Alpha 1.2
September 02, 2022
by
Fırat AĞIŞ
#Alpha 1, #Changelog
No time no see. I had one of the busiest times of my life in the first half of 2022, meaning I couldn't keep my promise of regularly updating this game. And I also failed to realize that the game was...
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Alpha 1.1.3
March 24, 2022
by
Fırat AĞIŞ
#Alpha 1, #Changelog
In this update, I fixed many bugs that plagued the opponent's AI. I am expecting the rate of updates to decline after this. The next update will be semi-major update 1.2 if there are no game-breaking...
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Alpha 1.1.2
March 17, 2022
by
Fırat AĞIŞ
#Alpha 1, #Changelog
Very small update with very necessary highlighting functionality. Still working on overhauling card appearance and AI design doc. Alpha 1.1.2 (17/03/2022) Minor Changes Added highlighting for possible...
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Alpha 1.1.1
March 11, 2022
by
Fırat AĞIŞ
#Alpha 1, #Changelog
Very minor bug fixes. Alpha 1.1.1 (11/03/2022) Fixes You used to be able to trade when paused. Fixed pause menu being open when you enter a stage. Fixed defend particle effect...
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Alpha 1.1
March 07, 2022
by
Fırat AĞIŞ
#Alpha 1, #Changelog
Back with added menus that I promised as well as new particle effects. I need more time to redesign cards, which will probably take the majority of Alpha 1 time. For the next update, I am thinking of...
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Alpha 1.0
March 03, 2022
by
Fırat AĞIŞ
#Alpha 1, #Changelog
Finally released my passion project after a long stretch of inactivity. This current Alpha 1.0 version has 125 cards, 15 stages, 4 Factions, 11*11 = 121 different difficulties for each stage, and a pa...
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