Alpha 1.2.1
Magical Frontier » Devlog
This one is delayed a little bit because of real-world busyness. Will this affect the release of the next one? Who knows? Because this is a small update, I will keep it short. Testing different AI configurations are taking up so much time, so I don't think I will be able to finish the test before the next one. I will continue to test even more configurations in the background while preparing another update for this week. Right now, I plan it to be about the particle system, especially settings related to the particle system. But if I get an idea during the week, I will probably have enough time to also implement it. This week's fps limiter was such an idea.
Alpha 1.2.1
Major Changes
- Added the option to turn off some of the highlightings to the settings.
- Added FPS limiter option to the settings.
Minor Changes
- Updated Unity version.
- Added highlighting particles to selected cards instead of color shifting.
- Added particle effects to the Attacker.
- Added particle and sound effects to the Agent.
- Even more refactoring of the code.
Fixes
- Fixed highlighting not being updated properly after using the active ability of the Engineer.
Files
Magical Frontier WebGL.zip Play in browser
Sep 11, 2022
Magical Frontier Alpha 1.2.1.zip 46 MB
Sep 11, 2022
Get Magical Frontier
Magical Frontier
Competetive Town Building Card Game
Status | In development |
Author | Fırat AĞIŞ |
Genre | Card Game |
Tags | 2D, Local multiplayer, Magic, Mouse only, Singleplayer, Unity |
Languages | English |
More posts
- Alpha 1.2Sep 02, 2022
- Alpha 1.1.3Mar 24, 2022
- Alpha 1.1.2Mar 17, 2022
- Alpha 1.1.1Mar 11, 2022
- Alpha 1.1Mar 07, 2022
- Alpha 1.0Mar 03, 2022
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